Why hello there. If you are a fellow nerd, then I welcome you. If you are not a fellow nerd, I still welcome you, because I believe in being nice to people, but your outlook on life in general might need some enlightening. The term "nerd' was originally meant to be derogatory. In reality, nerds are simply people who are passionate about something in life. You may be a nerd without realizing it. Those who lack passion seek to bring the rest of us down by telling us that our passion makes us "losers." But who are the ones who really lose, the ones with passion for life, or the ones who are too cool to let themselves enjoy anything?|
END MEANINGLESS PHILOSOPHICAL RANT. You know I've had one too many Oreos when I go off like that. Just don't take anything I say too seriously and we can be friends.
Run the Gamut: A Way to Flesh Out Your Character
First of all, I freely admit that what I say isn't gospel. I am a total amateur at art and writing. I've learned everything that I know via the internet and a few drawing books. It's just that I appreciate all of the tutorials here on dA that have helped me out, and I want to put a little bit of my own methods back in.
Is your character feeling a little bit stilted? Do you want to find a way to flesh him out a bit so that he'll be more three-dimensional? Well, here's an activity to get you started on the right path.
I call this activity Running the Gamut .
Everyone feels the same feelings. Everyone feels happy, sad, angry, afraid, in love, etc. This activity is a little bit like those character info sheets that you may have filled out, but this is different. You don't have to write your answers down (though it really can't hurt), but you should know these answers really well. In this activit
Writing Tips - Organisation
Writing Without Confusing Yourself (Or Your Readers)
Writing is a very personal, individual undertaking. Everybody approaches the activity a bit differently from the next guy. Some people can come up with concept, plot, characters, and everything else and just sit down and write. Others need to take time to figure out what's going on; what's going to happen in the story, and how it all fits together. Others still will find themselves getting stuck somewhere along the middle, losing track of everything or changing an idea mid-way through, or never know how to end. These are the people for whom this has been put together. Those of you who can barrel through a story overnight are still welcome to look, though.
There are different ways in which a writer can and will get stuck on any given piece. Motivation, immediate environment, too few (or too many) ideas available, lack of organisation; the list goes on, but life is short and I am lazy. The sticking point that we're going
Writers' Notes - Fight Scenes
I have read enough books to find that fighting scenes can be difficult to write. Some of the novels I have read have had painful fighting scenes so this tutorial is an amalgamation of my thoughts on the best ways to do it.
First, let's break this down into aspects to think about:
Before writing fight scenes think about the characters involved. What are their skills, what are their ideas of fighting? Why are they doing so? Is it a sense of survival? Is it to show honour like a duel?
For example -
Does a peaceful man watch his brothers murdered in a slaughter by the king's men. Does he, in a rage, grab a fallen sword and defend the last of them. He holds no skill but the sheer fury at watching his peaceful world be shattered. Afterwards does he vow revenge and ride for the king's castle or retreat to the mountains to get over what he di
Brian Kesinger: Character Driven
Disney Artist Brian Kesinger on Creating Story through Character
Foreword by techgnotic
It is with great pleasure we welcome BrianKesinger as a guest writer to the Today Page Editorial Team. Considering his authentic citizenship within the deviantART community, his thoughts and insights will be of great value to all aspiring artists, illustrators, writers and others involved in any creative endeavor. For over 18 years, Brian has worked for Walt Disney Studios on films like Big Hero 6, Winnie the Pooh, Tarzan, Tangled, Wreck It Ralph and